The last house before the Atlantic.

An island shore estate off Scotland's west coast, reached by boat and kept for one party at a time.

See the estate

Every stay begins on the water.

Past the last skerry, the sea goes quiet in the island's lee.

The jetty takes one boat at a time. So does the house.

Landfall.

Ardverran House stands alone on its own headland above the landing: long, white-harled, slate-roofed, with walls thick enough to make the wind a rumour. Nine bedrooms, one long table, and no other guests. The estate is let entire, from the jetty to the hill.

A long white harled house with a slate roof and lit windows standing alone on a grassy headland at dusk.

The rooms.

Nine rooms, no two facing the same weather.

A corner bedroom with oak floorboards, a bed dressed in undyed wool and a deep-set window onto grey sea.

The Sound Room

The corner room takes the channel you crossed to get here. Oak boards, a deep bed under undyed wool, and a chair set square to the window for the weather.

A small attic room at dusk with a telescope by a dormer window and one lit lamp.

The Lookout

The highest room in the house, up its own narrow stair. Sky on three sides, a telescope on the sill, and the wind an inch away through the glass.

The other six take the hill, the walled garden and the first of the morning light. Every bed is dressed in undyed wool, and every window opens.

A ground floor bedroom at dusk with a turned-down bed, a warm reading lamp and a glazed door open to a walled garden.

The Garden Room

Ground floor, opening to the walled garden where the island is at its gentlest. The burn runs past the sill all night, close enough to hear from the pillow.

A long oak table laid for twelve with lit candles and served dishes in a stone-floored hall at dusk.

One table.

Dinner is whatever the boat landed that morning, cooked plainly and served long. Crab from the creels at the point, venison off the hill, bread from the same oven that warms the kitchen. The table seats everyone you brought and nobody you did not.

The island.

Three miles end to end, and yours while you stay.

Coastal grassland in flower running down to a pale beach under low dusk light.
The machair in June.
Low wind-pruned gorse on grey rock above a stone landing at dusk.
Gorse above the landing.
A narrow grass path along a low cliff leading to a small white tower at the headland.
The walk to the point.

The weather.

It rains here. The wind gets up, the crossing gets lively, and some evenings the haar takes the mainland away altogether. We will not pretend otherwise, and we would not trade it. The weather is why the light keeps changing, and why the fires are lit before you ask. Bring a coat.

The lie of the land.

THE LAST SKERRY THE JETTY ARDVERRAN HOUSE THE POINT THE MACHAIR ONE MILE
9
rooms across three floors, no two alike
18
guests at most, and only ever one party
40
minutes by boat from the mainland pier
1
booking at a time, the whole island yours
A small stone jetty at dusk with two lit lanterns, coiled rope and crates of provisions, the lit house above.

Plan a stay.

Tell us your dates and your party. The house takes one booking at a time; if your dates are free, they are yours.

Plan a stay

A studio concept: the house is fiction, the build is real.